Post by CHIEF FOWLER on Sept 2, 2019 17:10:17 GMT
CHIEF (1/1, Fowler)
The chief is a rank that is determined by fighting for it; only the strongest rabbits remain as Chief, or rabbits who are grand enough at their title that no one see the need to challenge them. Chiefs oversee all and their word is law above all else.
(You may only challenge at certain times to make sure your challenging isn't affecting the plot; as we are new, for example, you cannot currently challenge the Chief. Chief challenges are kept updated in our updates here on the site, in discord, and in game. The winner for the title is determined through an OOC vote; whoever wins the vote shall win the fight when the fight is held.)
CAPTAIN (1/1, Leqine)
Leader in the absence of the chief. Captains can take the Chief rank should the Chief pass, however, they still must face any challengers wanting the rank. Captains aren't guaranteed to become chief, but they are still of high ranking. Captains are picked by the chief (both IC and OOC). If a new Chief arises, they can derank the previous captain. Captains have two bites on their ear to show their rank, the bites are given to them by the Chief.
GUARD (0/8)
Guards are higher ranking warreners who have proven themselves to be useful or strong. The warren answers to the guard. Some may use their position poorly, using it to get better pickings in food and such, but generally the Guard are noble rabbits who simply wish to protect the warren. They lead patrols and guard entrances of the den. Guards are marked with a bite on their ear given to them by the Chief upon joining the Guard.
(You must be a warrener for ten days before joining the Guard. You can ask the current chief to rank you into the guard after your ten days, or you may have your rabbit remain a Warrener.)
TENDER (1/4, Hopper)
Tender rabbits bring wet moss to drink from and food to eat to sickly, injured, or pregnant rabbits. They lay close to them to monitor breathing and keep them warm, they lick their wounds and tend to them. Tenders also help deliver kits. (Tenders do not use herbs to heal, but herbs may be introduced in a later plot.)
WARRENER
Any adult member who knows the ways of the warren. They still protect the warren but they usually mind themselves and are in charge of finding their own food. They are under the control of the Guard, the Captain, and the Chief. Warreners can rank up if they're notably strong or fair members of the warren, otherwise they see themselves where they are needed and try avoid getting killed by predators. Warreners may not leave without permission and may not mate with any in the Guard.
SAPLING
A member under the age of 1.5 years. Saplings can be little babies but older saplings are required to attend "classes" to learn the ways of the warren and survival. Guards tend to teach fighting classes, warreners teach basic survival like avoiding predators and what's safe to eat, tenders teach how to care for the sickly. After a certain amount of time or when the Chief notes they are ready, they hold their Rite. The rite is simply an oath all Warreners take where they promise to protect their colony. After their oath is sworn, the Chief will deem them Warrener, Tender, or Guard.
(Classes are scheduled and you must attend three classes before taking the Oath. It is implied Saplings attend several but you must RP out just three. Classes are scheduled under events and taught by whoever wishes to run one.)
TALON
Talons are honorable elders who have served the warren well. They spend their days telling tales to the young and sometimes give training sessions. (You must have your character for six months before they can be given this title.) Not all elders become Talon.
Please tell Leda if you are becoming a Sapling or a Warrener. You can ask about the Tender rank, too. You must be active for ten days (not consecutive) before becoming a Guard. There are no tags and ranks are kept at the top of your in game bio.
The chief is a rank that is determined by fighting for it; only the strongest rabbits remain as Chief, or rabbits who are grand enough at their title that no one see the need to challenge them. Chiefs oversee all and their word is law above all else.
(You may only challenge at certain times to make sure your challenging isn't affecting the plot; as we are new, for example, you cannot currently challenge the Chief. Chief challenges are kept updated in our updates here on the site, in discord, and in game. The winner for the title is determined through an OOC vote; whoever wins the vote shall win the fight when the fight is held.)
CAPTAIN (1/1, Leqine)
Leader in the absence of the chief. Captains can take the Chief rank should the Chief pass, however, they still must face any challengers wanting the rank. Captains aren't guaranteed to become chief, but they are still of high ranking. Captains are picked by the chief (both IC and OOC). If a new Chief arises, they can derank the previous captain. Captains have two bites on their ear to show their rank, the bites are given to them by the Chief.
GUARD (0/8)
Guards are higher ranking warreners who have proven themselves to be useful or strong. The warren answers to the guard. Some may use their position poorly, using it to get better pickings in food and such, but generally the Guard are noble rabbits who simply wish to protect the warren. They lead patrols and guard entrances of the den. Guards are marked with a bite on their ear given to them by the Chief upon joining the Guard.
(You must be a warrener for ten days before joining the Guard. You can ask the current chief to rank you into the guard after your ten days, or you may have your rabbit remain a Warrener.)
TENDER (1/4, Hopper)
Tender rabbits bring wet moss to drink from and food to eat to sickly, injured, or pregnant rabbits. They lay close to them to monitor breathing and keep them warm, they lick their wounds and tend to them. Tenders also help deliver kits. (Tenders do not use herbs to heal, but herbs may be introduced in a later plot.)
WARRENER
Any adult member who knows the ways of the warren. They still protect the warren but they usually mind themselves and are in charge of finding their own food. They are under the control of the Guard, the Captain, and the Chief. Warreners can rank up if they're notably strong or fair members of the warren, otherwise they see themselves where they are needed and try avoid getting killed by predators. Warreners may not leave without permission and may not mate with any in the Guard.
SAPLING
A member under the age of 1.5 years. Saplings can be little babies but older saplings are required to attend "classes" to learn the ways of the warren and survival. Guards tend to teach fighting classes, warreners teach basic survival like avoiding predators and what's safe to eat, tenders teach how to care for the sickly. After a certain amount of time or when the Chief notes they are ready, they hold their Rite. The rite is simply an oath all Warreners take where they promise to protect their colony. After their oath is sworn, the Chief will deem them Warrener, Tender, or Guard.
(Classes are scheduled and you must attend three classes before taking the Oath. It is implied Saplings attend several but you must RP out just three. Classes are scheduled under events and taught by whoever wishes to run one.)
TALON
Talons are honorable elders who have served the warren well. They spend their days telling tales to the young and sometimes give training sessions. (You must have your character for six months before they can be given this title.) Not all elders become Talon.
Please tell Leda if you are becoming a Sapling or a Warrener. You can ask about the Tender rank, too. You must be active for ten days (not consecutive) before becoming a Guard. There are no tags and ranks are kept at the top of your in game bio.